Stellaris instant desync. Dec 17, 2023 · I've played some games in mp, and desync always occurs due to xenobiolgy (xenocompatibility don't know the english word used to this option) activated. 01. exe process was excluded from the "real-time" file protection check (Excluded from scanning) 2) In the setting "Internet protection" (options Internet and e-mail) stellaris. When we load a multiplayer game and all players joined the game, we try to start it. Random_count, last_notification_id etc. Anybody got any idea what's up ? The reason for desync is because someone has a bad computer and a simple solution is having the one with the bad computer hosting the game. At 2300 desync occur after few months, when we loaded earlier save from 2500, desync happened after few days. Aug 20, 2021 · If you're using mods, compressing them through irony mod manager will prevent updates potentially breaking saves while keeping the main mods intact. Does anyone have a solution or does this happen to you too? Showing 1 - 0 of 0 comments A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Dec 20, 2020 · Been playing multiplayer lately with a friend and we keep getting desync errors after about 40 years of gameplay. But then desync of RANDOM_COUNT happend in Apr 17, 2021 · when we were starting a new game, one of four would have a instant desync (his game does not advance beyond the 01. Oct 8, 2024 · Stellaris: Bug Reports. In every single game, we've ended up having to stop at around 2350-2380 because of immense desync. After loading save,desync happens, but it seems the further we go ,the quicker desync. Feb 18, 2020 · There are basic solutions covered in the FAQ, but if those have failed, then I've found three solutions and you probably won't like any of them. We've been running Stellaris_Test version, fwiw. Stellaris - Vela v3. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. My question is, does anyone know a fix? or Edit: here's the desync error: Desynchronized Entries: COUNTRY_MODIFIERS, POP_MODIFIERS, PLANET_MODIFIERS, FLEET_MODIFIERS, SHIP_MODIFIERS, STARBASE_MODIFIERS We've tried loading previous game saves we were able to get through easily, I think something must have changed in the game. (the one with the dlc is the one desyncing) Deactivating the DLC in the paradox launcher did not help. Nov 29, 2019 · 1) The stellaris. But when we start it, we get a direct delay of 3 days with one or more players. 9. . is there a way to fix this? the game is highly modded but i somehow doubt that its the reason for the crashes Mar 19, 2020 · so yeah, the only thing you can influence is when and how hard you desync. Some people claim that using hamachi solves this or that disabling cloud save fixes it. We have starter new game, save and load after first month, and no desync yet. Our game is unmodded. Jun 22, 2022 · I have same issue. The "standard rehost" would be to save at the desync, then let the other players rejoin. I don't know if is it related or not, but may be a clue. Mar 28, 2020 · playing with 3 people total on a large galaxy, and even playing on the slowest speed the game constantly desyncs, every 3 or 4 months in-game. 1. Alright that's fine but the problem here is if he doesn't have the DLC's etc. When asking a question or stating a problem, please add as much detail as possible. 1] [4ce3] [Used 1 Mod To Test] Random_Count Desync when using ANY custom ui mods (Vanilla Stellaris Bug, NOT mod bug) Thread starter VexTheWanderer01 Start date Sep 21, 2021 So since the release of Federations I've been playing multiplayer games with my buddies, ranging from 2 to 5 players. never was actually. Mar 25, 2020 · In every single game, we've ended up having to stop at around 2350-2380 because of immense desync. About two hours of play. Happens with both new and save games. 1. Seems to be related to the nemesis DLC. A lot of times, it was RANDOM_COUNT desync. After the desyncs start on a save that save is just screwed it seems as the Desyncs just become more frequent until that save is basically unplayable. Since the game wants everyone to be in sync it caters to the weakest link, meaning the player with the worst computer/connection making it terrible and sad for everyone else. heck, even now, he crashed when joining the lobby. its kinda sad because we already dumped a lot of time into the save. We all have decent internet and decent computers. At one point it gets to bad the game just instantly desyncs 1 or 2 days after we load in. There are several big desync issues in vanilla in the latest version, you can't do much about it other than what's been suggested, just wait them to fix it. 13. there are however different reasons In my current multiplayer game with friends, there has been a desync almost every minute since the year 2350. During. I don't remember other, but RANDOM_COUNT was the most prevalent desync by far. The worst thing is that while I just desync, my friends stellaris crashes. Also the tactic that was mentioned above actually does work, more or less. there never was a stellaris version i can remember, which did not occasionally desync, and e. 2200 - the game stucks at 04. If you're getting desync issues even without mods, that's going to involve another look. Members Online I love how much capacity for good there is in Stellaris May 16, 2023 · While playing on normal speed, we get a desync every 15 minutes or so. Desyncs are generally caused by one of the players having a bad CPU or connection. RANDOM_COUNT started desync like crazy, we tried to rehost like 10 times before giving up and deciding to start a new game in smaller galaxy and less AI in hope that it would break the deal. Game is nearly unplayable this way. He's playing on Mac while I play on Windows. Since he started doing that we've had multiple full games with zero desync. We have found a very reliable fix was my friend turning off his third party virus software before playing. Hey all, in mp games with a friend I've had constant out of sync errors mid-late game that happened no matter who hosted, in all game versions up to present. From my own experience, as I experience some desyncs with a friend, it helps to go back a few months and slow the game down when the desync was supposed to happen. Mar 19, 2020 · the main reason to prevent xenocomp perk is to prevent one type of desync, which is unrepairable even with cold-join (so all people enter the game before unpaused, after rehost), as it will desync a month later immediately. preventing it completely is not possible. (Excluded Application)-This does not remove the appearance of desync. Location is also a big factor. 3 What version do you use? Steam What expansions do you have installed? Do you have mods enabled? Yes Please explain your issue is in as much detail as Oct 25, 2022 · i would guess a specific mod is causing that issue something that modifies the entry's for traderoutes,hubs and modules try to identify it disable it and see if it still happens Jan 7, 2024 · "LAST_NOTIFICATION_ID" desync happens EVERY SINGLE time an event happens. With the rate increasing as time goes on (the later in game the more often desyncs) At every desync, I rehost the save. But. First it occured during the game in around 2240~ year. May 19, 2023 · So, me and my friend were trying out a new coop mode and having a blast then suddenly desyncs rolled in. If you have a specific Keyboard/Mouse/AnyPart that is doing something strange, include the model number i. It was also added as an exception. with release of federation, I had hoped that this issue is fixed, but apparently, still the same problem. exe. Instant Desync Fix? I'm trying to join a game with some friends and as soon as the game is unpaused I fall behind by 3 days and stay there, and the game slows down for everyone. If the game pauses I eventually catch up, but then instantly fall behind by 3 days when the game starts again. No idea what is causing it, both of us have decently powerful hardware and he's not falling behind in the years at the top right Description Consistant desync in modded multiplayer Game Version 3. Once it was the FLEET. This I'm not sure if anyone else is having this problem but when I play stellaris multiplayer with my friends they constantly desync on notification Id and pop modifier. 2 [d465] - Desynchronized Entries: POP_GROWTH - Resync Required Every Month We will desync every month requiring a I'm getting a lot of desyncs with a friend of mine and we haven't been able to find a solution. Anyone may have found a solution for ist? Problem is the same, like you can find often in internet forum. Members Online PSA- for any GA 25x players, make sure to have frigates I used to play this game a lot with my friends, but ever since megacorp came out, we never played together again because one of my friends had always desync/crash issues, and the one time he connects, he was always 3 days behind. However hamachi doesn't seem to override the steam server, and we all had cloud saves disabled at the start of the game. 2200). Sep 21, 2021 · Confirmed Stellaris - [3. When he plays this file on sp he does not crash. I'd like to know if other people are experiencing this, or if it's just us. R5: Since the game of a friend of me and myself crashed 2 days ago we only get this desync when we try to load old autosaves even from 2 years ago. Can't bring any games later then 2350. For PC questions/assistance. x series. the hotjoin desyncs which always happen are there for the whole 2. e. sometimes even at the time when you press play. We've all verified AND reinstalled our games. Aug 3, 2024 · Hi, we know that the game has a random desync problem in multiplayer sessions. g. Depending on the type of desync, you might have to slow the game down if the host is getting too far ahead of the other players. Everytime its very different desync reason.
smyvmgk ilojxl gydcmzb hmzhdt wlqbkb afpr vzegnah pddsblbe dpd rzqwd